WARNING: ONLY WORKS CORRECTLY ON WINDOWS (and probably Linux), NOT MOBILE OR MAC!

A chill space mining game made in seven days.

Mine debris in an abandoned space station or build robots to do it for you. Find and bring all energy orbs to your ship and win!

Controls: WASD/Arrows and mouse.

Changelog:

1.0.1

-Added filled orb tile to ship to better indicate where orbs are supposed to go.

-Orb pushing is now faster.

-Robots can now be scrapped.


StatusReleased
PlatformsHTML5
Rating
Rated 4.6 out of 5 stars
(25 total ratings)
AuthorChunie
GenreStrategy
Made withGodot
TagsIncremental, mining, Space

Development log

Comments

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(2 edits) (+3)

Really fun game!! If you're taking suggestions, I have a few:


1. A toggleable minimap showing the layout, current position, and the position of your mining robots and lasers. Also, a keybind that opens the entire map up. (With fog of war, of course)


2. A drone facility that basically zooms your screen out when interacted with and lets you look around the areas you've already cleared. While in this mode, you can spend 100 electronics and scrap to move laser towers from one point to the other (when you select it and then move it elsewhere, a little "Amazon drone" shows up, snatches it, and plops it down on the other spot). Moving the towers around is a chore once you've cleared out much of the base.

3. A bomb storage which increases your max bomb cap by 2 per storage built

4. Bomb drone. A drone that moves along the layout's perimeter and stops once it reaches a tile that needs a bomb to be destroyed. It stays there and attempts to use a bomb off the player's storage. If it succeeds, the bomb is planted, and once it sees no more bombable tiles adjacent to it, it proceeds to move along the perimeter again to repeat the process. If there are no bombs in storage, it sits at that spot, waiting until there's an available bomb. (Suggesting this bc a lot of times my bombs sat at the maximum value, 5, and this way, they can be used more efficiently while automating the process)


5. Make it so you can scrap laser towers.

(+1)

This was an incredibly fun game!  I really enjoyed the art style and ambiance!  I do admit that I had issues figuring out what the orbs were for and I wish that we could deconstruct mining lasers, but overall it was a fun, well put together game!

(+2)

should be able to scrap drills and robots. moving the drill and orbs is weird and the robots can make it anoying. the robots ai rarely actually targets the scrap unles its 1 tile away. apart from that 4/5 fun and relaxing music

Fun little game. Worked in brave on linux.

(+6)

That was fun!
Can I suggest adding as a QoL feature making the each room light up when you plant all the generators in it?
I think it might help it to feel more rewarding to complete the whole ship :D

(+4)

Good idea, thanks!

Upgrading drill don't make drill faster

(+2)

It does, it's just scaled in a weird way so you only notice the speed at final levels. I should probably make it more even.

How do you make a WEB game that only works on Windows?

Godot 4. I'm going back to 3 for future games.

Godot 4 works fine on Linux. What browser did you do your testing in? It doesn’t work in Firefox yet (you will find this is the case even on Windows).

I just played the game on Windows 7: Firefox V115.3.1esr (64-bit)
fun game, bit short though.